Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.

Report RSS Goodbye 2016, Hello 2017

The entire SGMG team would like to welcome you to the year 2017!

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Dear Community,

The entire SGMG team would like to welcome you to the year 2017!
We hope you had some great Christmas days and New Year’s Eve!

Before we're having a look on the progress this project had in 2016 and what lies beyond in 2017 we would like to again say "Thank you!" to everyone who is supporting us! Every comment, review, critic, bug report, shared video or images from you means the world to us! While we might not be able to comment on all your posts or answer all your messages we ensure you that we read them. Please keep contributing to our project in your ways!

Having that said we would like to have a short overview about the things we archived in 2016.
As you know this project was started with the rough idea in mind to have Stargate strategy game in 2006 but thanks to you this idea was able to celebrate its 10th birthday in 2016!

Beside this already big achievement we also released some more bits of the ground part.

https://media.moddb.com/cache/images/mods/1/9/8387/thumb_620x2000/alphabase-1.jpg
https://media.moddb.com/cache/images/mods/1/9/8387/thumb_620x2000/barracks-4.jpg

After a few quite month we held a closed beta test.

https://media.moddb.com/images/articles/1/228/227311/auto/betatest.png


With the help of our internal testers we have been able to learn a lot on the flaws of our Pegasus Prelude GC which was still a secret at that point. Motivated to finally push this GC out we put everything possible into the finalization of this part of our project. Sadly we were not able to keep the first announced release date. As this first GC was a very important step for the project we decided to go for a public beta test to gather even more input from the community. Also we wanted to move the development of our project closer to our community again.

https://media.moddb.com/cache/images/mods/1/9/8387/thumb_620x2000/PPteaser.png

The launch of the public beta was very successful and we're amazed due to the amount of feedback we got from you till today.
To give you some numbers how successful:
We served around 108 Terabyte of data for the open beta alone since the launch.
In general 257,917 downloads have been requested related to our mod since September.

While the GC is still not as stable as we hoped it would be we already improved it quite a lot with several patches. Of course we will not stop there! One of our main goals for 2017 is to move Pegasus Prelude from "open beta" to a "stable status". However this has proven as being quite difficult to the many workarounds we needed to implement to make the ancients playable. After all the effort the team has been put into the release candidate we needed a few weeks to get our heads off from the topic. Once everyone has returned from this little "holidays" we will again sit down with all the feedback you gave us already to hunt down the issues of this GC. Stay tuned for more patches!

We also improved our launcher quite a lot and also the first pages of the wiki have been released.

https://media.moddb.com/images/articles/1/228/227311/auto/LauncherCustomizatio.jpg
https://media.moddb.com/images/articles/1/228/227311/auto/wiki_tauri-min5ruq5.jpg

Furthermore we once again started an effort to have the mod translated to various other languages. If you want to participate kindly follow this link: Ow.ly

Also as we have been able to get into the Top 100 Mods on Moddb.com again...thanks to everyone who has voted for us in the Moty voting 2016!


So what about 2017?
We still can't pin down any dates or timelines but let's put it that way: While Pegasus Prelude was our key asset 2016 the ground part got more and more shape as well! One very important step has already been taken...

SG-1

Expect to learn more about it during the next few weeks and month!

Yours,
SGMG

sgmg logo min

Post comment Comments
Drunken_Toaster
Drunken_Toaster

Happy new year! I must say this is probably my favorite mod here on moddb. I used to watch Stargate with my father when I was younger. A few months ago I showed him this "Stargate game" and he was amazed. Continue your great work. I wish you a wonderful 2017 full of everything you need.:)

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ImperiaI
ImperiaI

Thank you very much guys, happy new year!

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NodGuy
NodGuy

This is amazing. Keep up the fantastic work!

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Velrog
Velrog

I gotta report a bug on the GC. I've being playing as the Tau'ri (Ancients) and all of a sudden started conquering the Wraith instead of being conquered. And the game starts kicking me out when i try to conquer another world. Any ideas what could be causing it?

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ImperiaI
ImperiaI

You conquering the wraith probably means the story lua script has crashed so the AI is dead.

Does the game always kick you out or only some times at the usual rate of 40 minutes?

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Velrog
Velrog

Always. I conquered 4 worlds and saved it there, then why i try to conquer a fifth upon wining the battle the mod crashes and the game shuts down. I tried several times but it always crashes when i attack or win a fight for a 5th world. Can you fix that so we can change the story, or are you going to add more GC maps so we can win as we want?

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ImperiaI
ImperiaI

Interesting bug. I will add it to our collection of approximeatly 30 bugs and we try to solve one by one.
Additionally we work on more GCs.

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bluestone12
bluestone12

Hi, so I notice that in GC even when you paused the game the income still goes up and increase, probably not a major bug but yea.

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TheSuperPlayer Creator
TheSuperPlayer

This is due to the beta status of the GC. As the engine itself has no real debugger the only way to see if the GC script runs is to constantly give the player money.

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